I hope that in our presentation of Billy Blue vs. Monster Mammoth most of what we were trying to convey came across. I think it could have been a bit stronger if we’d actually made a sample picture of what an actual level would look like opposed to the characters on a grey screen. But our biggest downfall was probably the audio. We didn’t really explain anything we tried to let it explain itself and that was a bit over zealous of us. If we’d stated that we were using the audio from older games to drive home the nostalgia feel it may have helped. Also Zelda was supposed to enhance the adventure mood. Pacman as a “damn it” type feel and the audio from Acclaims Bigfoot just purely for nostalgia. The game is a tip of the hat to games gone by so that while your playing you remember the games you used to play.
I think we really nailed the Mechanics portion of the project. We laid out exactly what the controls would look like for a cellphone going in depth for each one of the buttons functions and the consequences of being over confident and attacking quickly, or if you let your fear slow you down and attacked to soon.
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